Interactive Media & Game Design
Digital Experiences, Transmedia Experiments, and Board Games.
Disney Junior Appisodes
As part of an ongoing project, Michael continues to provide graphic design, UIX design, and rapid prototyping for mobile iOS games and apps. Michael develops and produces game-used assets for the Disney Junior Appisodes platform.
Working specifically for the age 3-7 demographic, these interactive storybooks feature world-class I.P.s including Mickey Mouse Clubhouse, Doc McStuffins, Sofia the First, and Jake and the Never Land Pirates. The Disney Junior Appisodes platform consistently ranks in the top 10 highest-grossing apps in the Entertainment category on the iOS app store.
Race for the Cure!
Created for USC's Design for Interactive Media class, this modification of the classic game "Up the River" introduced new rules, game mechanics, and a thematic narrative to the previously-existing game system.
By using zombies and their inherent ability to "re-spawn," the game modification created a deeper level of strategy for the game as players were forced to decide between seeking a cure or infecting other players with the virus.
The Bored Game
This analog board game, meant to simulate the frustratingly limited gender roles of the 1940s and 1950s, puts players in the role of traditional housewives that spend their days doing chores and running errands. With a limited number of hours to spend every day, players are tasked with doing the activities on their turn that reward them with the most contentment points. Certain items can be upgraded, allowing for more contentment to be obtained in a shorter period of time. However, dynamic variables begin to make the accrual of contentment more and more difficult as the game progresses, revealing a melancholic look back at a different era of gender roles and relationships.
Children's Play Area Concept
For a towering building of ultra high-end lofts and apartments in India, Michael collaborated with illustrators and a Creative Director to revitalize specific areas of the high-rise's aging infrastructure by way of new technology and entertainment overlays.
Zoom & Enhance
Since it's first narrative use, the procedural trope of "zooming and enhancing" an image to reveal a previously-unseen detail has become so ubiquitous in television and film that it has approached (or at times, even embraced) levels of parody. Zoom and Enhance takes these levels to new heights as players are able to drag diagonal bounding boxes over one of 70 clips that feature this tired plot point, thereby transporting their screenshot into the next clip— creating an infinite loop of zooming and enhancing images.
How adept are you at adaptation? Created for USC's Experiments in Interactivity class, this digital take on the classic surrealist game "Exquisite Corpse" harnesses user-created content in the form of writing and drawing to play with our conventions of medium and expectations of context.
With each turn, a new player receives a writing or drawing sample from the previous user, without a clue as to the context from which it came. The player then reveals a prompt instructing him or her to "adapt" that content into a new piece of creative work based on a new variable.
Created for USC's Survey of Interactive Media class, Syllabus City is an architectural interpretation of the class syllabus. Users explore the virtual space and collect all of the films, games, and readings assigned throughout the semester. When all items on the syllabus have been collected, the camera switches to an orthographic bird's eye view.
When this payoff happens, it is revealed that the entire environment is actually an architectural extrusion of a QR code. This transmedia experiment forces users to switch to a smartphone or tablet in order to read the QR code, which brings them full circle by linking to the posted online syllabus itself.